Tech 4 Good
Challenge
Ever thought of making your wildest and innovative ideas into a reality? Well, now you can!
Join Us for Tech 4 Good Challenge 2025!
​Rules and Regulation
1. Competition Eligibility
Secondary Students
This contest is limited to secondary students (Form 1 to Form 5 (SPM), Year 8 to Year 11 (IGCSE), Junior & Senior High 1,2,3 (UEC) studying in Malaysia at the time of proposal submission. Students are required to form a group of 3 for the competition.
Tertiary
This contest is limited to (Undergraduate, including STPM, A-Level, Diploma and Foundation) students enrolled in an accredited public or private college or university in Malaysia at the time of proposal submission. Students are required to form a group of 3 for the competition.
2. Qualifying and Winner Selection
There are two phases for this competition
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Qualifying round
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Prototype development and the grand finale
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*Qualified team will be assigned with a coach. The coach will give supports throughout prototype development period. (only apply on Category 1)
Winner selection will be based on this evaluation criteria file
Participants from the previous Tech 4 Good 2023 (or any other competitions) are encouraged to participate with new and innovative ideas, which would add to the diversity and creativity of the competition, otherwise, they can join with previous projects with justifiable, observable and quantifiable, 3 key enhancements, features and upgrades.
3. Intellectual Property
All rights to intellectual property in any materials submitted by entrants during the Contest competition are retained by the entrants. Submitted materials may not contain any third-party proprietary content. Submitted materials are non-confidential.
Entrants hereby authorise and perpetually and irrevocably license Vitrox and its affiliates and assign to use, reproduce, and incorporate Submitted materials, as well as any photographs, video and sound recordings, were taken of entrants during the competition period while participating in the contest, solely in its marketing materials, including use on websites.